MS 10553 Training 70-506
Fundamentals of XAML and Microsoft Expression Blend
Microsoft Certified Technology Specialist (MCTS):
Microsoft Silverlight 4, Development M10553 70-506
Course Title: Fundamentals of XAML and Microsoft
Expression Blend
Course Code: M10553
Version: A
Level: 200
Duration: 3 Days
Course Overview
The Fundamentals of XAML and Microsoft Expression Blend M10553 instructor-led training course has been designed to cover core and essential XAML skills where candidates will gain valuable experience developing XAML code in both Visual Studio 2010 and Expression Blend 4. The course teaches the beginner and intermediate tasks that enables candidates to build the foundational skills required to develop professional Silverlight 4 and WPF applications (for the Web, Windows desktops, and Windows Phone 7 devices). The course will include hands-on labs that comprise approximately 50% of the classroom time and enable the candidate to learn the essential XAML programming tasks that are the building blocks of real-world applications.Target Audience
Candidates who should consider attending the M10553 Microsoft training course are professional developers who have experience creating Windows Forms and ASP.NET Web application with Visual Studio 2010, and who are interested in learning the core and essential XAML programming tasks that are required for professional Silverlight 4 and WPF programming in both Visual Studio 2010 and Expression Blend 4 environments. The course is intended for developers who have programming experience using either Visual Basic .NET or C# and who understand the concepts of object-oriented programming. The course is designed for developers who need to become comfortable using Expression Blend 4 and Visual Studio 2010 and is not intended for entry-level programmers.Course Objectives
On successfully completing the M10553 course candidates will be able to:- Describe XAML-based applications and the tools they can use to build them
- Create vector graphics with both Expression Blend 4 and Expression Design 4
- Create a Silverlight application and a user interface by using various layout controls and other controls from the toolbox
- Work with key parts and logic of a Silverlight application, such as hosting controls, App events, and InitParams
- Create XAML objects programmatically
- Work with Resources, Styles, Control Templates, and Behaviours
- Implement Transforms, Animations, and Visual States in XAML-based applications
- Prototype applications by using SketchFlow
Course Prerequisites
Candidates attending the M10553 Microsoft training course should have one to three months of professional programming experience with Visual Studio 2010. In addition to their technical knowledge, candidates who attend this training should have hands-on experience in developing either ASP.NET Web applications or Windows Forms desktop applications.Testing and Certification
The M10553 Microsoft training course is the recommended preparation for the 70-506 TS: Silverlight 4, Development exam.Course Content
Module 1: Binding in XAMLIn this module candidates will learn about the various binding techniques.
Lessons:
- Introduction to XAML-Based Applications
- Tools for Designing and Developing XAML-Based Applications
- Anatomy of a XAML-Based Application
- Creating a `Hello World` WPF Application
- Creating a `Hello World` Silverlight Application
- Using the Expression Blend 4 and Visual Studio 2010 Development Environments
- Exploring the Expression Blend 4 Development Environment
- Describe the benefits of XAML-based applications
- Explain the tools that can be used to create XAML-based applications
- Describe the structure of a XAML-based application
Module 2: Creating Vector Graphics with Expression Studio 4
In this module candidates will learn how to create vector graphics by using both Expression Blend 4 and Expression Design 4.
Lessons:
- Creating Vector Graphics with Expression Blend 4
- Creating Vector Graphics with Expression Design 4
- Importing Vector Graphics into Expression Blend 4
- Creating a Silverlight Application and Website by using Microsoft Expression Blend 4
- Creating an Expression Design 4 Background
- Distorting Text on a Path
- Using Expression Design 4 Files in Expression Blend 4
- Create Vector Graphics with Expression Blend 4
- Create Vector Graphics with Expression Design 4
- Import Vector Graphics into Expression Blend 4
Module 3: Laying out a XAML-Based Application
In this module candidates will learn how to create a simple XAML-based application and how to create a user interface by using various layout controls and other controls from the toolbox.
Lessons:
- Organising Controls in the User Interface
- Adding and Manipulating Controls
- Adding TextBlocks and Buttons to MainPage.xaml
- Using the Grid
- Adding a Hyperlink to the Grid
- Adding a Button to the Grid
- Testing the Application
- Adding Backgrounds to MainPage.xaml and DesignMode.xaml (as time permits)
- Organise the controls used in the user interface of a XAML-based application
- Add and manipulate the controls used in XAML-based applications
Module 4: Developing and Debugging XAML-Based Applications
In this module candidates will learn how to work with key parts and logic of XAML-based applications, such as start-up parameters, hosting controls, App events, and InitParams.
Lessons:
- Developing WPF Applications
- Developing Silverlight Applications
- Hosting Silverlight Applications
- Debugging XAML-Based Applications
- Creating HTML Hosting Pages
- Customising the App.Xaml Code-Behind File in Visual Studio 2010
- Debugging a Silverlight Application
- Retrieving URL Parameters in the App.xaml Code-Behind File
- Using URL Parameters in the Application
- Designing the Greeting Card Page (optional)
- Adding Code to Display Values From the URL
- Develop WPF applications
- Develop Silverlight applications
- Host a Silverlight application in an HTML web page
- Debug a XAML-based application
Module 5: Creating Controls Programmatically and Working with Media Files
In this module candidates will learn how to work with XAML objects programmatically and play audio and video files.
Lessons:
- Creating and Using Controls Programmatically
- Working with Media Files
- Creating Controls Programmatically
- Building a Video Player
- Create and use controls programmatically
- Work with media files
Module 6: Working with Resources, Styles, Control Templates, and Behaviours
In this module candidates will learn how to manage development efforts by using a variety of reusable/modular concepts in XAML-based applications.
Lessons:
- Working with Resources
- Working with Styles and Control Templates
- Working with Actions, Triggers, and Behaviours
- Using Resources in Expression Blend 4
- Changing a Property Using a Conditional Behaviour
- Calling Methods from a Conditional Behaviour
- Using XAML Styles
- Using XAML Control Templates
- Use Resources in a XAML-based application
- Work with Styles and ControlTemplates
- Add and configure behaviours by using Expression Blend 4
Module 7: Implementing Transforms, Animations, and Visual States
In this module candidates will learn how to use animation techniques in XAML-based applications.
Lessons:
- Transforms in XAML-Based Applications
- Animations in XAML-Based Applications
- Implementing and Working with Visual States
- Preparing Objects for Animation
- Creating and Playing a StoryBoard
- Using Visual States for the Video Page
- Adding a Visual State for the Video Controls
- Controlling States Programmatically
- Apply transforms in XAML-based applications
- Create different types of animations in XAML-based applications
- Provide visual feedback to users based on the state of a control or a group of controls
Module 8: Binding in XAML
In this module candidates will learn about various binding techniques.
Lessons:
- Property Binding in XAML-Based Applications
- Data Binding in XAML-Based Applications
- Binding Controls
- Creating a Master/Detail View in WPF
- Implement property binding in XAML-based applications
- Implement binding to external data objects in XAML-based applications
Module 9: Prototyping Applications by Using SketchFlow in Expression Blend 4
In this module candidates will learn how to use SketchFlow to prototype complex user interfaces and to gather feedback from clients.
Lessons:
- Prototyping Applications with SketchFlow
- Packaging and Reviewing Prototypes Developed with SketchFlow
- Creating an Expression SketchFlow Application
- Creating SketchFlow Screens
- Configuring the Login Screen
- Configuring the Card Gallery Screen
- Packaging the SketchFlow Solution
- Performing the Client Role
- Performing the Developer Role
- Create application prototypes by using SketchFlow
- Package prototypes for distribution to customers
- Review feedback on your prototypes from customers
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